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Licensing Music to Video Games: A Guide for Musicians

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Video games are not only a popular form of entertainment, but also a lucrative market for music creators. According to the Global Games Market Report 2023, the video game industry is expected to generate $200.8 billion in revenue by 2023, with over 3 billion gamers worldwide¹. Music plays a vital role in enhancing the immersive and emotional experience of video games, as well as creating a distinctive identity and brand for each game. Therefore, licensing music to video games can be a great opportunity for musicians to earn money, gain exposure, and showcase their creativity.


However, licensing music to video games is not as simple as sending your songs to game developers and hoping for the best. There are many factors to consider, such as the types of licenses, the fees and royalties, the contracts and negotiations, and the best ways to pitch your music. In this article, we will explain the basics of music licensing for video games, and offer some tips on how to get your songs placed in video games.


What is Music Licensing?


Music licensing is the process of granting permission to use copyrighted music in various media platforms, such as TV shows, movies, commercials, video games, and more. Music licensing ensures that the owners of the music (the composers, songwriters, publishers, and record labels) receive fair compensation and recognition for their work.


There are two main types of music licenses: synchronization licenses and master licenses. A synchronization license (or sync license) allows the licensee (the person or entity who wants to use the music) to synchronize the music with a visual medium, such as a video game. A master license allows the licensee to use a specific recording of the music, such as the original studio version or a cover version. Both licenses are required to legally use any music in a video game.


How Much Money Can You Make from Licensing Music to Video Games?


The amount of money you can make from licensing music to video games depends on several factors, such as:


- The popularity and budget of the game

- The type and duration of the license

- The number and quality of your songs

- The negotiation skills of you or your representative


Generally speaking, there are two ways to get paid from licensing music to video games: upfront fees and performance royalties. Upfront fees are the initial payments you receive when you grant a license to use your music. Performance royalties are the ongoing payments you receive when your music is played or streamed in public, such as on radio, TV, or online platforms.


Upfront fees can vary widely depending on the game and the license. For example, according to [TuneCore](^1^), an online music distribution and publishing service, sync fees can range from $500 to $15,000 per song for indie games, and from $2,000 to $60,000 per song for AAA games². Master fees are usually equal or similar to sync fees.


Performance royalties are calculated based on the number of plays or streams of your music in different territories and platforms. For example, according to [SoundExchange](^2^), a nonprofit organization that collects and distributes digital performance royalties, you can earn $0.0024 per stream on Spotify in the US³. However, performance royalties for video games are not very common or consistent, as most games do not report their usage data or pay royalties to performing rights organizations (PROs), such as ASCAP or BMI⁴.


Therefore, upfront fees are usually the main source of income for musicians who license their music to video games. However, performance royalties can still be a significant revenue stream if your music is used in other media platforms that pay royalties, such as TV shows or movies that feature the game or its soundtrack.


How to License Your Music to Video Games?


Licensing your music to video games can be a challenging and competitive process. However, there are some steps you can take to increase your chances of success:


- Build a portfolio of high-quality and diverse music that suits different genres and moods of video games. You can use online platforms such as [SoundCloud](^3^) or [Bandcamp](^4^) to showcase your work and attract potential clients.

- Research the video game industry and identify the games and developers that match your style and vision. You can use online resources such as [GameDev.net] or [Gamasutra] to find information about current and upcoming games and developers.

- Network with game developers, publishers, music supervisors, composers, sound designers, and other professionals in the industry. You can use social media platforms such as [LinkedIn] or [Twitter] to connect with them and follow their updates. You can also attend industry events such as [Game Developers Conference] or [PAX] to meet them in person and showcase your music.

- Pitch your music to the right person and at the right time. You can use email or online submission platforms such as [Music Gateway] or [Songtradr] to send your music to game developers or music supervisors. However, you should avoid spamming or sending unsolicited messages. You should also tailor your pitch to each game and client, and highlight why your music is suitable and valuable for them.

- Negotiate the terms and conditions of the license agreement. You should read the contract carefully and understand your rights and obligations. You should also consult a lawyer or a music licensing expert if you have any questions or concerns. You should aim for a fair and reasonable deal that benefits both parties.


Conclusion


Licensing music to video games can be a rewarding and profitable career path for musicians. However, it requires a lot of hard work, patience, and persistence. You should also be flexible and adaptable to the changing trends and demands of the industry. By following the steps and tips above, you can increase your chances of getting your music placed in video games and reaching a wider audience.



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